Been working on making this thing move like I imagine. getting there. Need to lock down the top arm and the one on the other side of him... So many moving bibs and bobs.
Not the final turntable, blah blah blargh
Details
Modeled in Maya 25k tri
2048 textures
Normal, Color, Spec maps painted in photoshop
3 light setup
Rendered with Mental Ray
weighted and rigged.
A small part of a bigger model... About 60%-95% of this will be hidden in the final model. Just need to figure out why the hell the teeth texture is glichting...
Hahahaha, but seriously. Taking the Orc illustration from a few posts back and modifying it in PS. I have done this. A rough jerky piece of animation... I"ll make millions!
Been gone for a minute. But not to fear boils and gulls, I'll always be back. So what doth I bring to the table today? Why a delightful chap who's been lumbering around the ol brain for a while now.
He's called the Great Butcher, and is one of many characters in a rather disturbing story I have on the backburner.
Also a time lapse process vid of the greyscale paintover. Cause everyone likes those....
IN other news classes continue on and oddly enough I think I enjoy all my classes. I spend alot of time in the electronic studio lab with other like mind tech nuts and art farts. In fact hanging out is giving me the chance to participate in a presentation to EA... Yes that EA. Electonic Arts AKA EA Games (Challenge Everything).
I'm especially enjoying my figure drawing class. We had our first nude model today, it was cool. The guy was good model, held good poses and gave us a variety of views. I gotta say though *DAMN* my shoulder was killing me today. All that constant arm movement really kills you.
I Should be back tomorrow with a few more updates. Till then TTFN
Cheers!
PS Yes Im well aware of the fact that the Butcher is naked.